For this week’s Game Cultures lesson I elected to take part in the “media group” where, after messing around with the oculus rift for a while, we decided to put together a Let’s Play video of a board game. This is how we discovered that making decisions early and sticking to them is a very necessary step in this process when you have limited time. Realising we only had an hour left we chose to spend that time sitting down and getting to know a game so that next week we would be ready to go, which I think was an excellent plan. Except that we had apparently chosen the game with the most convoluted, wibbly wobbly ruleset the world has ever seen. I know that there were adventurer characters and Indiana Jones style temple booby-traps involved, and I think I understand the basics of character movement, but that was about as far as we got before class was over and we had to wrap it up. Someone suggested that we could all go our separate ways and try to learn the game mechanics with the aid of YouTube and the rest of the internet. While I firmly believe everyone in the group has the most honourable intentions in agreeing to do this, we have set a backup of a game of Pandemic, which at least two group members have played before. Just in case.
My immediate willingness to participate in the Media group early on stems mostly from the fact that I work in this sort of area, making YouTube videos on a regular basis and engaging with audiences over social media sites like Twitter, Facebook and Instagram for promotional purposes as well as interaction for interactions sake. However, I begin to fall down as a Media type regarding WordPress and blog maintenance, administration and moderator work. I have, you will note, forced myself to use WordPress at least part time this session in attempt to rectify my complete inability to understand what’s going on with that damn website.
I have intentions in the coming weeks to participate also in the Modeller group. While the kind of work that needs to be done here intimidates me somewhat, I do have quite a strong interest in game creation, especially from a thematic point of view. I have some half-baked game concept designs floating around in my brain that I hope to be courageous enough to bring to the table at some point. Modelling is perhaps the area I would like to focus on most during class over the session, but we’ll see how events develop and whether I at some point change my mind.
The Maker group is the area where I have the least experience or practical knowledge, so at the moment I am shying away from it. I do fully intend to dip my toe in at some point and learn some new things, but I will be going in almost completely blind, which is always a bit scary.